Oh boy, the first of Battle for Azeroth is in the books now. We are well into the Battle of Dezarlor. Now is a good time to look back and talk about how was the first tire of the expansion.
I have to start off and say this was not my favorite raid ever. I've never cared much for the Uld type raids like Ulduar. They have always seemed like busy work to me and this time it was a little more relevant to the story. They could have started the expiation by doing two different raids. Like have Uldir as horde centered raid and have Crucible of Storms for the Alliance. But that is not what they did.
If you like Old Gods and bugs then this might have been the raid for you. Being the first raid tier we had plenty of game bugs to go with the creepy crawly kind. We had useful ones. Like as a mage being able to use frost orb to reset MOTHER to skip the trash you have to do to open the door to get to her. Some halted progression for some. a big problem they had, was a design problem. Some bosses were designed with certain classes in mind or in some cause required. This is fine when you are doing mythic raiding and have at least one of every class.
I know with the team I raid with, we got to Zul on heroic and we ran into the issue. We felt we needed a Death Knight to pull adds in during the fight. From all the kill videos we saw most of those groups had a Death Night but we didn't and we were hindered by that. I then finally had to team up with another raid team to get past him. Until that point, we had to get more geared and learned other fights. The other bosses went down as they should Zul was the one that had us and others were in our same boat.
This was also the first raid tier where we didn't have tier gear sets. Instead, we had Azerite gear, which had its issues. For most people, the problem was grinding out Azerite. Other people have the issue with the traits on the gear. The fact that some of the best in slots came from doing mythic plus dungeons and not from the raid itself.
The mythic world first race took only a week and a day for Method to beat. I mean the where other guilds but come on we all knew Method was going to get it. Though the race in this expansion docent end with world first it's the first 100 this time around. The hall of fame is a new thing the WoW team is trying. Once 100 Horde and 100 Alliance guilds have cleared mythic then cross realm mythic raiding is turned on. It only took the Horde until 10/14/18 to get their 100 but allianced lagged behind not getting their 100 until 11/5/18. So it was 2 months before cross-realm mythic raiding could happen. As a non-mythic raider it docent effect me. But I do feel like this is a bad system. Nowadays with cross-realm normal and heroic raiding, and sharding. Why does it matter if everyone is on the same realm for the hardest raid content. Mythic raiding should be cross realm from the get-go. Though I do like the hall of fame and they should keep it as a bragging rights thing. But lose that as a rule for cross-realm raiding.
Uldir was a mixed bag of problems. But once things had been hot fixed and people got the hang of it, Uldir was an average raid. I doubt anyone will look back at this raid with fond memories of the bosses. It will be the first raid where we got to see the changes from legion to BFA take effect. We are currently in the next raid and I think this one might be the most beloved. But we will have wait and see.